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VR4REHAB

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Full project title
VR4REHAB - Virtual Reality for Rehabilitation
Project acronym
VR4REHAB
Coordinator/applicant
Sint Maartenskliniek
Country of coordinator’s
or applicant’s residence
Netherlands
Contact person
Beatrice Palacco
E-mail address
Programme/fund
Interreg
Project duration
20.09.2017 - 20.09.2021
Project weblinks
EU project showcase
Project description
The VR4Rehab project specifically focuses on enabling the co-creation of Virtual Reality-based rehabilitation tools. By identifying and combining forces from SMEs active in the field of VR, Research Institute, clinics and patients VR4Rehab aims at creating a network in which the state-of-the-art VR-technology could meet the rehabilitation potential and thus answer to the needs of patients and of their therapists. KEY INFORMATION LEAD PARTNER ORGANISATION Sint Maartenskliniek EMAIL VR4REHAB@maartenskliniek.nl EU FUNDING € 2.41 m TOTAL BUDGET € 4.01 m TIMELINE 2017-2020 PARTNER ORGANISATIONS European Association of Virtual Reality and Augmented Reality St. Mauritius Therapieklinik - Subpartner Aachen University Teesside University Show more COUNTRIES NL | BE | DE | UK | FR LAST UPDATED: 06/09/2019 10:23 Project Summary VR4Rehab in a nutshell The VR4Rehab project specifically focuses on enabling the co-creation of Virtual Reality-based rehabilitation tools. By identifying and combining forces from SMEs active in the field of VR, Research Institute, clinics and patients VR4Rehab aims at creating a network in which the state-of-the-art VR-technology could meet the rehabilitation potential and thus answer to the needs of patients and of their therapists. VR can help optimizing rehabilitation protocols, accelerating patients’ recovery, promoting treatment adherence and easing reintegration into daily life. VR4Rehab particularly addresses the rehabilitation of children affected by chronic diseases and disability, as well as adults stricken with fatigue and pain, providing them with challenging VR interventions. Although VR technologies are widely diffused in several industries (gaming, training, etc.), there are not – up-to-now – tools specifically designed to provide lay persons with an environment that enables them and their therapists to safely extend rehabilitation extramurally. VR4Rehab strategy: from ideas to applications VR4Rehab aims are to establish an open, permanent co-creation platform for knowledge exchange and collaboration between SMEs and medical experts and to realize the innovation potential that emerges from the intersection of VR-technologies and the demand from rehabilitation clinics’ specialists and patients for modern protocols for musculoskeletal rehabilitation, by bringing together the relevant stakeholders and actively supporting their co-creation of VR-based rehabilitation tools.